Author Topic: Who is going to code the server?  (Read 707 times)

Offline Altair

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Who is going to code the server?
« on: January 07, 2012, 10:52:20 pm »
 ::orange::

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Offline Yipyapzap

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Re: Who is going to code the server?
« Reply #1 on: January 16, 2012, 02:48:36 pm »
Actually vazz did it, lol.




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Offline Vault-tec Frog

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Re: Who is going to code the server?
« Reply #2 on: January 16, 2012, 10:29:57 pm »
But then spawned eggs on it and it became Froggy so orange recoded it!!


Offline Altair

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Re: Who is going to code the server?
« Reply #3 on: January 17, 2012, 08:04:01 am »
Lol I'd like to help, I have my own responsibility's if you need something coded feel free to ask me.
« Last Edit: January 17, 2012, 11:40:14 am by Brock »


Offline Vazz

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Re: Who is going to code the server?
« Reply #4 on: January 29, 2012, 06:27:47 pm »
Brock, I have done the most already, I would be glad if you helped me. I will try to remind myself to send you the files pretty soon, so we can share ideas and get the coding done together. It is 317 based, probably switch the source to PI if I manage, it is at 2004 right now..
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Side note: No, just no...

Offline Altair

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Re: Who is going to code the server?
« Reply #5 on: January 31, 2012, 08:14:34 pm »
Okay Vazz, there are many bases out there PI has the most content added for it, while Emulous, Hyperion etc have great stability but don't have skills added. It's up to you but feel free on asking me on how to go about doing something, or Deathinacup.


Offline Deathinacup

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Re: Who is going to code the server?
« Reply #6 on: March 31, 2012, 07:43:24 pm »
Okay Vazz, there are many bases out there PI has the most content added for it, while Emulous, Hyperion etc have great stability but don't have skills added. It's up to you but feel free on asking me on how to go about doing something, or Deathinacup.

I have to recommend using a delta source.

 ::trollface::

Offline Altair

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Re: Who is going to code the server?
« Reply #7 on: April 09, 2012, 11:38:39 pm »
Atleast Delta doesn't have fail player updating
 ::creeper::